Dungeon Runner
Made for 20 Second Game Jam 2025
The objective? Get as much treasure as possible within the time limit!
Controls:
WASD / IJKL / Arrow Keys / Left or Right Joystick / D-Pad >>> Move
Space / Control / Shift / Any Face Button / L1 or LB / R1 or RB >>> Dash
This is/was my first ever published game. While working on many other larger projects, I found myself always becoming disinterested in the work that I was doing, and subsequently giving up partway through. This project was meant to be that first kick that got me to actually release one of my projects for once!
I probably bit off more than I could chew implementing procedural generation when I had never even tried to do anything like it, but I think the project turned out all right. :)
No AI of any type was used at any point during the creation of this project.
Download
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Comments
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Hi Bittorn. Unfortunately, I can't play this game because of two things. 1. When the game boots up to the Title Screen, I can't click on any of the buttons. 2. The screen is WAY too small for me to see the game properly. Since you're a Godot game dev, what I would suggest doing in the future is checking to see if you have anything on top of your buttons (For example, a ColorRect node or a Panel), and have your buttons be moved at the bottom (Bottom items meaning they're on top of everything), and for 2., Try setting your window size in itch.io to match EXACTLY like your game resolution size. Also, with the little message you said about feeling burned out multiple times, I ABSOLUTELY feel you right there, man. One of my projects, which was Juicy the Orange, was going to be my big breakout success, until I ended up becoming bored on the project as soon as I started making more game jam games, but that's what really helped me evolve into a bigger and better game dev, and I'm sure you will too! Hope my advice in Godot helps you with your future projects, and I hope this game gets fixed soon!